Our first session of the Dresden Files RPG. Volt is haunted by the ghost of Dela's friend, Darwin is haunted by a family of ghosts, Miranda tries to find out who (or what) is killing the homeless in New Orleans, Dela vows to find out who killed her friend and Bunk gets indigestion (sort of)...
Miranda investigates the Devilman, Darwin investigates his haunted house, Bunk and Volt investigate Volt's haunted warehouse and Dela bugs a cop bar. Also, Darwin and Miranda make a lure to draw out the Devilman and something goes wrong...
Miranda goes to Dela for help with the "lure" that she and Darwin made. Darwin finds out that his house has a dark past, and he and Dela decide to take action to cleanse it. And everyone tries to figure out what is stirring up the ghosts in New Orleans.
Dela continues to look for who murdered Terrance and what is killing homeless people. Volt, Bunk and Marissa try to figure out why Terrance's ghost has appeared (and why it is so angry...). And Dela and Darwin finally bring peace to the ghosts in his house. So many ghosts...
More ghosts are appearing in The French Quarter! The group enters The Nevernever to try and stop Terrance's ghost from haunting Volt's Warehouse and to also put his soul to rest. Several secrets are revealed and Dela finds out who killed her friend.
The conclusion of the battle in the Nevernever and the answer to many questions about why Terrence is a powerful ghost. Also an old ally turns out to actually be an enemy. And what is with all these ghosts showing up in New Orleans?
In the aftermath of the battle in the Nevernever and the secrets revealed last episode, everyone tries to decide what to do next. Miranda wants to stop the Devilman from preying upon the homeless. Volt continues to renovate his warehouse. Dela meets a strange man in the park. And what is with all the cats in Jackson Square?
The group heads to Muriel's for a nice meal before heading out to hunt the Devilman. Dela forgets what DCC stands for and the group draws the attention of a new threat to the city. It seems very interested in Volt.
Dela, Miranda and Volt attend Terrance's funeral and confront Sydney St. Clair. The gang tries to lure out the Devilman, again. And something strange happens and Muriel's...
The group goes to see what is happening at Muriel's. The ghosts in the French Quarter grow even more restless. Dela considers taking an apprentice and a new player enters the field, Gabriel Beaumont...
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